Furthermore, he also shared how the game’s producer continued to impose tight deadlines, to the detriment of the development team. He insists that an original game should feature original music since it’s an important aspect of the presentation that fans are instantly drawn towards. Naka also explained how Square Enix used rearranged music from a YouTuber for promotional purposes, instead of original tracks. Upon his removal from the project months before release, Naka also tried to negotiate with his business partners to allow him to fix issues until the game went public, sadly to no avail. Developer Arzest had submitted the game’s final build without fixing many of the bugs, even when Naka was pushing for additional polishing. Naka says that Square Enix knew about the rocky state of the game at launch, but went ahead and released it anyway. In a long Twitter thread written in Japanese, Naka explained that he had filed a lawsuit against Square Enix for his untimely removal from the project, and now that the proceedings are over, he is free to share additional details on the matter (he was also apparently banned by Square Enix from liking and sharing any posts on social media). While Naka confirmed that he had parted ways with Square Enix after the game’s disastrous launch, he recently took to Twitter to reveal that he was actually removed from the project a whole 6 months before the release of the game. Square Enix’s 3D platformer Balan Wonderworld was easily one of the worst games to come out last year, which was more than a bit surprising considering the interesting premise of the game and Sonic developer Yuji Naka helming the project.
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